![]() Alongside a voice saying "Miracoh!", many high-scoring items appear, and the player's heart is invited into space. Off-topic, but this is a screenshot of getting a "Miracle" in Onion Games' puzzle game Million Onion Hotel. Miracoh! (said like the voice that plays when you get a Miracle Combo in Million Onion Hotel) So I don't know what to call it but a miracle. Overall, they leaned in the direction of "approval". And after that, we consulted with Route 24's Nishi-san (Kenichi Nishi, a primary member of Love-de-Lic), and consulted with all the former Love-de-Lic members, and through lots of tedious communication, we came to a consensus. ![]() One day, two producers from KADOKAWA who love Moon came to Onion Games and began consulting with me. Kimura: So, in any event, while taking on various not-Moon challenges, I got to meet people. I can't really hear you very well, but I take it we can't publish that. Kurashima: There's no point in whispering about secrets in an interview, is there? Kimura: Actually, I've been thinking about some things since long before I made Onion Games. Well then, just how long have you been preparing this? In the background of Onion Games' releases of Million Onion Hotel, BLACK BIRD, and Dandy Dungeon, don't tell me you've been working on this port of Moon? ![]() (laughs) Still, even at the livestreamed class reunion of Love-de-Lic devs held for Moon's 10th anniversary, there was already talk of a port. Kurashima: If you respond to it seriously, that just makes you look more suspicious. Various rumors about a port have been flying around in the past, like "they're working to sell it on a certain portable system". Kurashima: I've heard rumors of it about four times in the past decade. It seems like maybe somewhere, on several occasions, somebody or another has been trying. is something I've been trying since ages ago. Kimura: Actually, this experiment of "let's make Moon playable on modern systems". Even now, I'm still a little shook up about the unexpected news that we'll be able to play Moon again. Provides his charming style to a broad array of clients, such as doing visuals for the popular Let's Players "Napolimens." At Square (formerly), he worked on graphics for games like Super Mario RPG, then left the company and joined Love-de-Lic. As pixel artist of Onion Games, he's responsible for all the pixel graphics in the studio's games. He also energetically holds a game-discussing broadcast known as "Pori-Pori☆Club."Īn illustrator and character designer. Currently, he's gone independent and established Onion Games to release Million Onion Hotel, Dandy Dungeon, and BLACK BIRD. While employed at Square (formerly), he was involved in Romancing SaGa 2, then afterward joined Love-de-Lic and was involved in developing Moon. We asked them about the backstory of Moon's current revival, troubles in the porting process, and what I'm sure everyone is wondering about: the question of changes and additional content.Ī traveler slash game designer. Presently, these two are producing extremely unique works as part of Onion Games. Kurashima is a designer who was in charge of the character designs. One of its members was Kimura, who was central to Moon's development and oversaw the entire game. Moon was created by developers who left Square (now Square-Enix) to create a new development studio called Love-de-Lic. And thus, we moved super-duper-emergency-quickly to conduct an interview with two key figures in the revival of Moon: Yoshiro Kimura and Kazuyuki Kurashima of Onion Games. But at last! Today! Moon was announced for release on Nintendo Switch! Hip hip hooray! Yet it gives the player such a perspective as to consider "isn't the act of killing a ton of monsters to level up actually kind of evil?", which made it something of a revolutionary game.ĭespite this, Moon, for whatever reason, was never once ported, and copies of it came to be sold at exorbitant prices, making it a difficult game to get your hands on. The tagline for the original release of Moon was "No more hero-ing." The protagonist, unable to leave this RPG world, adventures within said world to return to his own. He experiences the RPG he's always playing from within that world - a meta-fictional perspective that had a major impact on gaming fans at the time. The protagonist is a player who enters into the world of a game. Its genre is given as "Remix RPG Adventure." "Moon" was a game released for the PlayStation 22 years ago, on October 16th, 1997. Loads of Details, From Behind the Scenes of the Revival, To Changes, and That "Mythical Ending" (Toggle Theme) (Size Up) (Size Down) Moon: Remix RPG Adventure: Famitsu Switch Port InterviewĬelebrating Announcement of "Moon" Switch Version! A Long Interview With Yoshiro Kimura & Kazuyuki Kurashima.
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